RPGaDay2024 Day 10 - An RPG You'd Like to See on TV
My initial reaction to this question is that I've seen D&D brought to the screen a few times--and aside from mixed opinions on the old D&D cartoon, and a big win with the most recent movie, it's never been a great experience. Also, fantasy shows are approaching the "done to death" level of creation, having seen 30 years of them, and more if you count anime. So while I'm sure it could go well, what would it really bring to the table?
That means that the RPG on TV would have to be something that would be able to focus on the people, really get the theme, and be able to tell longer stories, all while doing something new.
Paranoia?
My immediate fun answer would be Paranoia. Throw together some likable people in red jumpsuits, put them in unwinnable situations, and kill them off George RR Martin style without any of the trauma you experience when a favorite character leaves the show. Maybe the show could go with a "who is the traitor this week" reveal (since they are all traitors all the time) but finding out could be a twist. I could certainly see it being like the Lucifer TV show. Technically that's a police procedural, but even after watching an episode, you're hard-pressed to remember the crimes, much less who did it; it's about the people and their stories.
The problem with this as a premise for Paranoia is that it would be really hard to pull off well. The creators and writers would have to have a great angle for execution to avoid becoming a one-trick-pony show like Tru Calling. (In Tru Calling, Eliza Duskhu's character relived days from a given moment, which gave her an opportunity to stop a tragedy. While it sounded great, and I love Eliza Dushku, it ended up setting itself up so blatantly that I could only watch a few episodes before I gave it up.)
Call of Cthulhu?
There is so much paranormal teen romance in media that it's a major category of it's own; it's even an entire shelf unit at Barnes and Noble. But a lot of those are tied to well-known horror elements: vampires, werewolves, ghosts, etc. The beauty of Call of Cthulhu is that the horrors are not expected, and often are the result of people looking too deeply into things that they shouldn't have. The problem with this is that I can't picture how to translate this to TV, at least in the form of a 2-5 season, 22 episode show. Unlike Paranoia, protagonists tend to meet a short, ugly end that involves an asylum or morgue.
If someone could figure out how to do this well, I'd be all over it.
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